- Offizieller Beitrag
Die Server wurden auf die neuste version geupdatet.
Patchnotes 0.148.7
- Localization updates
- Added separate walk-sneak snow footstep sfx
- Music update ( fixed some sound glitches )
- Credits updated ( Changed the look of the credits screen & added missing names )
- Hammer, Hoe & Cultivator timing & input tweaks ( Slightly lower use delay & queued button presses for a smoother experience...just for you )
Patchnotes 0.148.6
- Campfire,Bonfire & hearth take damage when dealing damage
- Reinforced chest inventory space increased to 6x4
- All boss drops can now float on water
- Sunken crypt entrance tweaked (to stop tombstones from getting stuck)
- Fixed rotation of Wood tower shield on item stands
- Deathsquito & Drake trophy drop rate increased
- 1 & 2 Star creature HP fix
- Night-spawning wolves should be easier to tame now (should stop trying to run away & despawn after starting to tame)
- Harpoon does not work on bosses anymore
- Ingame console disabled by default (add launch argument "-console" to enable)
- The console command for enabling developer/debug commands has been changed to “devcommands” from “imacheater” and a warning message has been added.
- Improved enemy projectile reaction system
- Battle axe tweaks (hits multiple enemies easier)
- Player knockback force is affected by equipment speed modifiers (IE heavy gear will reduce the knockback from enemies)
- Blackforest stone tower tweaks
- Ward system fixes (You can no longer place a new ward where an enemy ward overlaps)
- Comfort calculation fixed
- "Failed to connect" error message fixed
- Serpent trophy stack fix
- Missing Moder spawn location in some worlds fixed (NOTE: For existing worlds "genloc" command needs to be run manually in a local game with dev commands enabled to generate new locations, this is only needed if your specific world has this issue, this is not very common)
- Megingjord item-collider fix
Patchnotes 0.148.6 PART 2
- Added a slight use-delay on Hammer, Hoe & Cultivator
- Hammer remove auto-repeat added
- Better network bandwidth handling (should work better on low bandwidth connections & also use higher data rate if possible)
- Dolmen location fixes (Stop top stone from falling for no reason)
- Fixed removing item from item-stand not always syncing item stats
- Server list refresh button can be pressed before the entire list has been downloaded
- Better bad connection detection
- Fixed issue causing server to send more data the longer a client was connected
- Localization updates
Patchnotes 0.147.3
- Localization updates
- Made Haldor head-turn smoother
- Object network interpolation is skipped if object was far away, solved issue with network players flying through the air when entering dungeons & exiting portals etc
- Added -public 1/0 flag to dedicated server again, Allows players to host local lan only servers
- Join IP-button updated to allow for lan-connections (dedicated servers only) & added DNS support
- Dedicated servers use directIP connection instead of SDR, solves issues with slow steam relays in some areas of the world
- Bonemass puke-effect network fix
- Updated Dedicated-server PDF manual
- Prevent pickup items when entering portals
- Lowered wolf procreation slightly
- Lowered chance of boss trophy talking
Patchnotes 0.146.11
- Fixed connected player counter (Correctly ending auth sessions)
- Fixes instant disconnection issue that some players have experienced.
Patchnotes 0.146.8
- Crafting item-dupe bug fix
- Harpooned player & ship bug fix
- Fixed player ragdoll
- Bonemass,Moder,Yagluth difficulty tweaks
- Moder music updated
- Tombstone bugfix (probably wont fix disappearing tombstones though)
- Fixed world corruption caused by pressing ALT+F4 while logging out.
- Deathsquitos have slightly longer audio range
- Tweaked audio on blast-furnace & spinning wheel
- Shared map position setting is saved per world
- Updated network stats (F2)
- Building destruction drop-fix
- Vulkan support in windows builds
- Network disconnection bugfix
- Updated socket-backend
Weiterhin gute Reise auf den weg nach Valhalla,
wünscht euch das Team von Gaming.One